Evaluation History

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Mindful Glimpses

by Natural Wakefulness Center

Grade: B
3.0/4.0
Excellent Research
August 27, 2026 at 4:11 PM

Mindful Glimpses demonstrates exceptional integrity and quality in its curriculum and ethical governance, largely due to its non-profit management and total avoidance of gamification. While its content is deep and conceptually rich, the app's utility as a comprehensive 'holding environment' is limited by the absence of community-based inquiry or interactive social support.

LivingMind

by LivingMind Practice

Grade: B
3.3/4.0
Excellent Research
August 9, 2026 at 4:08 PM

LivingMind excels by prioritizing authentic, human-centric practice over the manipulative engagement tactics common in the meditation app market. Its curriculum and high-quality coaching foster genuine growth, though further transparency in its data practices and broader accessibility options could enhance its overall ethical standing.

Meditate Together

by ZenCEO LLC

Grade: B
2.8/4.0
Excellent Research
August 9, 2026 at 4:05 PM

Meditate Together succeeds by creating a digital space that prizes authenticity and integrity over engagement metrics. Its greatest assets are its zero-gamification philosophy and commitment to user privacy, though the peer-led model results in some inconsistency in teaching quality and structured curriculum depth.

Buddhify

by Mindfulness Everywhere Ltd

Grade: B
2.9/4.0
Excellent Research
April 27, 2026 at 8:13 PM

Buddhify excels in curriculum structure, embodiment practices, and strong governance and ethics, providing a fulfilling user experience rooted in authentic mindfulness. However, it could improve in relational skills and diversity of guiding practices to further enhance community engagement.

Minding

by Minding Life Ltd

Grade: B
3.1/4.0
Excellent Research
April 19, 2026 at 6:53 PM

Minding scores well across multiple domains with particular strengths in its structured curriculum, guiding practices by credentialed teachers, and a supportive holding environment. However, it has room for improvement, particularly in enhancing relational skills and expanding theme inquiry opportunities to further enrich user experience.

Practice Self-Compassion

by Interconnected Pty Ltd

Grade: B
3.1/4.0
Excellent Research
April 15, 2026 at 7:03 PM

The app demonstrates strong strengths in curriculum and teaching quality, particularly with credentialed teachers and a solid structure for self-compassion practice. However, it faces critical weaknesses related to commercial ethics and data sharing concerns that may impede user trust and long-term engagement.

The Self Compassion App

by PSYT

Grade: C
2.6/4.0
Excellent Research
April 15, 2026 at 7:00 PM

The Self Compassion App is strong in curriculum design and thematic inquiry but is significantly hampered by gamification features, particularly the presence of points and leaderboards which undermine its mindfulness principles. While it does provide robust community support and some solid embodiment practices, ethical concerns around data sharing and commercial alignment diminish its overall impact.

Healthy Minds Program

by Healthy Minds Innovations

Grade: C
2.3/4.0
Excellent Research
April 15, 2026 at 4:50 PM

The evaluation highlighted strong aspects of the curriculum and guiding practices but was severely undermined by detrimental gamification elements that detract from relational skills. Ethical concerns arose from commercial alignment practices that included aggressive upselling and gamification features, significantly impacting the program's scoring.

The Breathing App

by Breathing App, LLC

Grade: C
2.3/4.0
Excellent Research
March 2, 2026 at 11:45 PM

This app shows adequate foundations in Guiding Practices and Relational Skills, but significant concerns in Themes & Inquiry and Commercial Alignment prevent a higher rating. The app balances accessibility with some pedagogical compromises.

Healthy Minds Program

by Healthy Minds Innovations, Inc.

Grade: B
2.9/4.0
Excellent Research
March 2, 2026 at 11:57 AM

The Healthy Minds Program excels with its structured curriculum and strong guiding practices, earning a solid grade. However, limited relational skills features and a narrow focus on relaxation themes present notable areas for growth.

Be Mindful

by Wellmind Health

Grade: C
2.4/4.0
Excellent Research
February 27, 2026 at 8:28 AM

The 'Be Mindful' program excels in curriculum structure, guiding practices led by credentialed teachers, and maintains strong commercial alignment with no gamification. However, the weaknesses in the holding environment and governance practices, specifically regarding community support and privacy policies, significantly impact the overall rating.

10% with Dan Harris

by 10 Percent Media LLC

Grade: C
2.6/4.0
Excellent Research
February 26, 2026 at 6:12 PM

This app demonstrates strong curriculum design and a supportive holding environment, yet it struggles with relational skills and commercial alignment issues that might hinder user engagement and trust. The absence of gamification is a positive for maintaining mindfulness integrity, but the app still needs to address concerns regarding community support and pricing transparency.

Smiling Mind

by Smiling Mind

Grade: B
2.9/4.0
Excellent Research
February 25, 2026 at 1:28 PM

Smiling Mind is distinguished by its comprehensive curriculum and transparent commercial alignment, essential strengths that enhance user trust and engagement. However, the limited community features and lack of credentialed guidance are critical weaknesses that hinder the relational and guiding aspects of mindfulness practice.

Happier Meditation

by Happier Meditation, Inc.

Grade: C
2.3/4.0
Excellent Research
February 25, 2026 at 1:24 PM

Happier Meditation excels in curriculum structure and community support, but the presence of competitive gamification elements severely impacts its relational skills domain. Strong emphasis on themes and inquiry, alongside solid governance, helps maintain user engagement, though concerns over commercial practices and data ethics could deter potential users.

Spark Habits

by Behaviour Delta

Grade: C
2.2/4.0
Limited Research
February 25, 2026 at 12:50 PM

Overall, Spark Habits demonstrates strong strengths in curriculum structure and community support; however, it is significantly compromised by its reliance on gamification elements that contradict mindfulness principles. Ethical concerns in commercial alignment and data practices also represent critical weaknesses that need addressing for a higher evaluation.

Spark Habits

by Behaviour Delta

Grade: C
2.1/4.0
Limited Research
February 25, 2026 at 12:50 PM

Despite a solid curriculum and strong community support, Spark Habits suffers from significant weaknesses due to gamification elements that counteract mindfulness goals. Furthermore, commercial alignment issues such as dark patterns detract from user experience and ethical considerations.

Healthy Minds Program

by Healthy Minds Innovations, Inc.

Grade: C
2.2/4.0
Excellent Research
February 25, 2026 at 12:46 PM

This app shows adequate foundations in Curriculum and Relational Skills, but significant concerns in Relational Skills and Embodiment prevent a higher rating. The app balances accessibility with some pedagogical compromises.

Awaris

by Awaris GmbH

Grade: C
2.6/4.0
Limited Research
February 25, 2026 at 12:45 PM

Awaris excels in curricular structure, the holding environment, and ethical governance but suffers from weaknesses in relational skills and guiding practices which may hinder a comprehensive user experience. Despite these gaps, the absence of gamification supports its mindfulness integrity, making it a potentially strong tool for practitioners.

Oxford Mindfulness

by The Oxford Mindfulness Foundation

Grade: C
2.7/4.0
Excellent Research
February 25, 2026 at 12:44 PM

This evaluation reveals that Oxford Mindfulness excels in curriculum structure and theme exploration, fostering a robust mindfulness practice. However, critical weaknesses arise from the presence of gamification elements and aggressive commercial strategies that do not align with core mindfulness values.

Healthy Minds Program

by Healthy Minds Innovations, Inc.

Grade: C
2.6/4.0
Excellent Research
February 11, 2026 at 2:19 PM

The Healthy Minds Program demonstrates strong curriculum and holding environment while excelling in commercial alignment with no gamification to compromise mindfulness principles. However, it falls short in guiding practices and relational skills which are critical for comprehensive engagement in mindfulness.

Healthy Minds Program

by Humin (formerly Healthy Minds Innovations)

Grade: C
2.1/4.0
Excellent Research
February 9, 2026 at 8:47 PM

The Healthy Minds Program showcases notable strengths in its curriculum and guiding practices, establishing a strong foundation for mindfulness learning. However, the detrimental impact of gamification features and aggressive commercial tactics significantly compromise its effectiveness, leading to a low score in relational skills and overall commercial alignment.

Happier Meditation

by Happier Meditation, Inc.

Grade: C
2.3/4.0
Excellent Research
February 9, 2026 at 8:45 PM

Happier Meditation excels in curriculum and guiding practices, offering a rich array of guided content and credible instructors. However, it faces significant challenges due to gamification elements that conflict with core mindfulness principles and ethical concerns related to aggressive commercial tactics.

Mindfulness Leader

by Allogy Interactive LLC

Grade: C
2.3/4.0
Limited Research
February 9, 2026 at 8:43 PM

This evaluation reveals that the app has a strong curriculum and thematic inquiry focus, promoting a solid foundation for mindfulness practices. However, significant weaknesses such as the lack of community engagement, absence of embodiment practices, and insufficient governance measures limit its overall effectiveness and user experience.

Reverse Engineering Work Stress

by Colleen Camenisch

Grade: B
2.8/4.0
Excellent Research
February 9, 2026 at 8:40 PM

Overall, this evaluation identifies strong curriculum and teaching quality while highlighting concerns regarding the relational skills due to the presence of points and streaks, which counteract mindfulness principles. Additionally, commercial alignment suffers from aggressive upselling, compromising trust.

Craving to Quit

by Sharecare, Inc.

Grade: D
1.9/4.0
Excellent Research
February 9, 2026 at 8:38 PM

The evaluation reveals strengths in the curriculum's structure and guiding practices but is severely hampered by the presence of competitive elements and aggressive commercial practices that contradict mindfulness principles. While there are solid governance policies, the ethical issues surrounding data use and the lack of genuine relational skills create critical gaps.

Bliss Timer

by Bliss Timer LLC

Grade: B
2.9/4.0
Excellent Research
January 31, 2026 at 7:17 PM

Bliss Timer presents a strong curriculum and qualified guiding practices, contributing positively to the user experience and mindfulness principles. However, concerns related to relational skills and commercial practices, such as dark patterns and aggressive upselling, point to areas needing significant improvement.

Unwinding Anxiety

by Sharecare, Inc.

Grade: C
2.3/4.0
Excellent Research
January 29, 2026 at 4:15 PM

The overall evaluation of "Unwinding Anxiety" reflects strong strengths in curriculum design and holding environment. However, issues with relational skills and commercial alignment, particularly regarding upselling and membership costs, present significant challenges to its market viability and ethical considerations.

Meditation Time 2.0

by Daniel Wuerstl

Grade: C
2.4/4.0
Excellent Research
January 18, 2026 at 10:19 PM

Overall, 'Meditation Time 2.0' shows solid curriculum and ethical commercial alignment due to its lack of gamification features. However, it struggles significantly with community relational skills and needs improvement in areas like user safety and clarity regarding guiding practices.

CalmCove

by Tone King

Grade: D
1.7/4.0
Excellent Research
January 14, 2026 at 2:45 PM

This evaluation reveals that CalmCove is significantly hindered by a lack of structured curriculum and insufficient guiding practices from credentialed teachers, which are vital for effective mindfulness learning. While it upholds ethical standards with no gamification, its effectiveness is undermined by gaps in relational skills and the holding environment.

How We Feel

by The How We Feel Project, Inc.

Grade: B
2.9/4.0
Excellent Research
January 6, 2026 at 12:38 AM

Overall, the app performs well in areas such as guiding practices and governance, benefiting from qualified instruction and solid privacy protocols. However, its lack of community engagement mechanisms and some weaknesses in relational skills and holding environments could limit user experience and support.

MindDoc

by MindDoc Health GmbH

Grade: C
2.4/4.0
Excellent Research
January 6, 2026 at 12:26 AM

MindDoc has strong strengths in its curriculum and holding environment, which support effective mental health management. However, critical weaknesses in relational skills and commercial alignment, particularly around gamification and privacy concerns, hinder its overall impact and user trust.

Clarify: ADHD Organizer, Timer

by Fabulous

Grade: C
2.4/4.0
Excellent Research
January 6, 2026 at 12:21 AM

This app's overall grade reflects solid curriculum and a supportive holding environment but is negatively affected by gamification elements such as points and streaks. While privacy practices and the use of credentialed teachers enhance its credibility, aggressive upselling undermines user trust and accessibility.

Alaia

by Alaia Mind LLC

Grade: C
2.2/4.0
Excellent Research
December 21, 2025 at 4:33 AM

Alaia excels in providing a robust curriculum and a safe holding environment but suffers from relational skills deficits due to gamification elements. Concerns about commercial tactics and data privacy further detract from its overall mindfulness integrity, necessitating attention to these critical weaknesses.

Calm

by Calm.com, Inc.

Grade: D
1.8/4.0
Excellent Research
December 21, 2025 at 4:30 AM

This evaluation highlights Calm's structured curriculum and diverse content offerings as key strengths, while the presence of gamification severely undermines relational skills and commercial alignment. The app's reliance on celebrity-driven guidance and limited inquiry themes further detracts from its potential as a mindful platform.

Headspace

by Headspace Inc.

Grade: C
2.6/4.0
Excellent Research
November 22, 2025 at 6:05 PM

Headspace demonstrates strong strengths in curriculum design, guiding practices, and community support, but is notably limited by the negative impacts of gamification and ethical shortcomings in commercial alignment. While privacy and governance policies are solid, the app's reliance on aggressive monetization strategies and competitive features undermines its overall mindfulness integrity.

Sattva Meditations & Mantras

by GMan Labs

Grade: C
2.2/4.0
Excellent Research
October 27, 2025 at 4:08 PM

Sattva Meditations & Mantras demonstrates a strong curriculum and quality of teaching, with commendable community support and ethical transparency. However, the presence of competitive gamification elements detracts from its mindfulness focus, potentially compromising the user experience.

Calm

by Calm.com, Inc.

Grade: C
2.4/4.0
Excellent Research
October 27, 2025 at 4:06 PM

The app demonstrates some positive aspects in its commercial alignment, ensuring transparency and ethical practices without gamification, which is a critical strength according to mindfulness principles. However, significant weaknesses exist in areas like curriculum structure, relational skills, and governance, which hinder its overall effectiveness and reliability as a mindfulness tool.

Plum Village

by Plum Village Monastery

Grade: B
3.2/4.0
Excellent Research
October 26, 2025 at 8:38 PM

Plum Village excels in its structured curriculum, embodiment practices, and governance ethics, ensuring a solid foundation for mindfulness practitioners. While there are minor weaknesses in relational skills and some guiding practices, overall, the app aligns well with mindfulness principles, particularly by avoiding gamification.

Aura

by Aura Health Inc.

Grade: C
2.4/4.0
Excellent Research
October 21, 2025 at 1:43 PM

Average of all domain scores resulted in 2.44/4.0, indicating C grade performance.

Waking Up

by Waking Up Course, LLC

Grade: C
2.7/4.0
Excellent Research
October 21, 2025 at 1:41 PM

Average of all domain scores resulted in 2.69/4.0, indicating C grade performance.

Breethe

by OMG. I Can Meditate! Inc.

Grade: C
2.1/4.0
Excellent Research
October 21, 2025 at 1:11 PM

Average of all domain scores resulted in 2.06/4.0, indicating C grade performance.

Happier Meditation

by Happier Meditation Inc.

Grade: B
2.8/4.0
Excellent Research
October 21, 2025 at 1:05 PM

Average of all domain scores resulted in 2.81/4.0, indicating B grade performance.

Balance

by The Mind Company

Grade: C
2.6/4.0
Excellent Research
October 21, 2025 at 12:59 PM

Average of all domain scores resulted in 2.56/4.0, indicating C grade performance.

Medito

by Medito Foundation

Grade: C
2.4/4.0
Excellent Research
October 21, 2025 at 12:55 PM

Average of all domain scores resulted in 2.44/4.0, indicating C grade performance.

Insight Timer

by Insight Network Inc.

Grade: C
2.3/4.0
Excellent Research
October 21, 2025 at 12:12 PM

Average of all domain scores resulted in 2.25/4.0, indicating C grade performance.

Headspace

by Headspace Inc.

Grade: C
2.7/4.0
Excellent Research
October 21, 2025 at 11:49 AM

Average of all domain scores resulted in 2.69/4.0, indicating C grade performance.